Thirsty sword lesbians kickstarter3/1/2023 ![]() (I've been known to accidentally pick up crime novels that turned out to be romantic crime novels and then spend half the book yelling at the protagonists to stop kissing and solve the goddam murder.) But I'll happily watch a good rom-com, or the thematically similar friendship movie, so I do technically know how it works. Romance as a literary genre is something I just plain don't like. The hardest part for me was getting into the romance mindset. We went in with very little plan, in the great traditions of Blades in the Dark, figuring that the actual heist was less important than the relationships we made along the way. All the rich people would be bringing valuables that would get stored in Ellen's safe, and we could use the wedding as cover for our crime. With our setting and characters sorted out, we proceeded to the heist, taking place at a society wedding at a mansion on a private asteroid owned by a billionaire socialite who I suggested we name Ellen Musk. I had little trouble coming up with a character for Dungeon Bitches, and could probably do the same with Monsterhearts if I didn't absolutely refuse to play anything focused on teenage romance. Both of these have much more defined themes: high school supernatural romance for the former, traumatised dungeoneers for the latter. I found a lot of constrast here with two other queer-friendly PBTA games, Monsterhearts and Dungeon Bitches. ![]() I could then work from there in making sense of the rest of the playbook and how it worked. I went for the Trickster as I could see how she could fit into the pirate crew with her deception based skillset. With some actual context (space pirates!) to work with, they were a little less confusing. ![]() This is one of the things that initially put me off the game, as I couldn't really relate to the archetypes, especially without any context to fit them into. Like most PBTA games, TSL uses playbooks with a set of archetypes, each having their own special moves. Slightly more complicated was picking playbooks. We unanimously agreed on the idea of being space pirates and decided we were going to do a heist. We were invited to pretty much create the setting from scratch. So a group of people from the Good Friends of Jackson Elias assembled to give this game a go. Unfortunately only one other player was interested, and we all felt that two was an insufficient number of musketeers, but I was now interested. Swashbuckling and romance! Having grown up watching Dogtanian and the Three Muskehounds I was absolutely willing to give this a go. I finally did find the appeal when a game pitch went up at MK-RPG for a game entitled 'The Three (Thirsty) Musketeers. TSL didn't seem to have that, so it was hard to find the appeal. Most games have some kind of elevator pitch that sums it up, like 'space western' or 'modern day urban fantasy' or 'investigative horror' which tells me pretty quickly if it's something I want to know more about. Thirsty Sword Lesbians is a game that didn't grab me when I first heard about it, largely because I couldn't figure out what it was for.
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